Interactive Map
Find any spot on the GTA V map, copy exact coordinates as vector3 or vector4, measure distances and drop pins. Switch to 3D to fly or walk through the world rendered from the game's own models.
Coordinates
- The numbers are game units (metres), the same values
GetEntityCoordsreturns. - The z shown under the cursor is the top surface at that spot (ground, road or roof) and is approximate. For an exact spawn height on a roof or under a bridge, fine tune it in game or use the 3D view.
- Heading follows
GetEntityHeading: 0 faces north, 90 faces west. Pins draw a short line in that direction. - A pin's
vector4isx, y, z, heading, ready for spawn points, blips or teleports.
3D controls
| Key | Action |
|---|---|
| Click the view | Capture the mouse to look around. Esc releases it. Holding the right mouse button works too. |
W A S D | Move |
Shift | Faster (4x flying, running while walking) |
Space / C | Up / down while flying. Space jumps while walking. |
| Mouse wheel | Flying speed |
Far away you see low detail models, and full detail buildings, trees and props appear as you get close. The counter in the corner shows frame rate, draw calls and how much world data is loaded.
Limits
- Interiors, Cayo Perico and North Yankton are not included.
- Textures and shading are simplified, so close up it looks flatter than the game.
- The 3D view needs WebGL 2 and a desktop browser. On phones the 2D map works fully.
More references tools
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Every blip sprite and colour, every marker type and every checkpoint type. Searchable, with one-click copy.
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Weapon Stats & Components
Every weapon with its hash, group, ammo type, components, attachments and tints.
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