Model & Hash Browser
Browse every GTA V vehicle, ped and weapon with images, spawn names, display names, classes and signed/unsigned/hex hashes. Filter, search and copy in one click.
How to use it
Pick a tab, then type a spawn name (adder), a display name (Zentorno) or a hash in any format: signed (-1216765807), unsigned (3078201489) or hex (0xB779A091). Pasting a hash is the fastest way to find out which model a script or a crash log is talking about.
Click a spawn name or hash on a card to copy it. Click anywhere else on the card to open the details: every hash format, class, manufacturer, seats, DLC, flags and a Lua snippet. The URL keeps your search, filters and the open model, so you can share a link to an exact result.
Signed, unsigned or hex?
They are the same 32-bit joaat hash of the spawn name. Lua's GetHashKey returns the signed form, native docs and dumps often use hex, and most natives accept any of them. In Lua you can skip the lookup and write`adder`, which is hashed at compile time.
local model = `adder`
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local veh = CreateVehicle(model, x, y, z, heading, true, false)
SetModelAsNoLongerNeeded(model)About the vehicle stats
Top speed is the game's estimated max speed for the model (the value behindGetVehicleModelEstimatedMaxSpeed), not a measured lap. Bars are scaled against land vehicles, so jets and some boats sit at 100%. Handling mods and handling.meta edits change the real numbers.
Credits
Data: DurtyFree/gta-v-data-dumps, images: FiveM docs. Some peds and newer DLC models have no picture yet; they show an icon instead.
More references tools
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Every weapon with its hash, group, ammo type, components, attachments and tints.
