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Interaktywna mapa

Znajdź dowolne miejsce na mapie GTA V, kopiuj dokładne koordy jako vector3 albo vector4, mierz odległości i stawiaj pinezki. Przełącz na 3D, żeby latać albo chodzić po świecie wyrenderowanym z modeli samej gry.

To narzędzie i jego opis są na razie po angielsku.

DokumentacjaMapa, 3D, KoordyPrzeczytaj dokumentację

Coordinates

  • The numbers are game units (metres), the same values GetEntityCoords returns.
  • The z shown under the cursor is the top surface at that spot (ground, road or roof) and is approximate. For an exact spawn height on a roof or under a bridge, fine tune it in game or use the 3D view.
  • Heading follows GetEntityHeading: 0 faces north, 90 faces west. Pins draw a short line in that direction.
  • A pin's vector4 is x, y, z, heading, ready for spawn points, blips or teleports.

3D controls

KeyAction
Click the viewCapture the mouse to look around. Esc releases it. Holding the right mouse button works too.
W A S DMove
ShiftFaster (4x flying, running while walking)
Space / CUp / down while flying. Space jumps while walking.
Mouse wheelFlying speed

Far away you see low detail models, and full detail buildings, trees and props appear as you get close. The counter in the corner shows frame rate, draw calls and how much world data is loaded.

Limits

  • Interiors, Cayo Perico and North Yankton are not included.
  • Textures and shading are simplified, so close up it looks flatter than the game.
  • The 3D view needs WebGL 2 and a desktop browser. On phones the 2D map works fully.