Particle-Effekt-Liste
Stöber durch alle GTA V Particle-Effekte mit ihren Asset Dictionaries und kopier ein funktionierendes UseParticleFxAsset + StartParticleFxLoopedOnEntity-Snippet.
Dieses Tool und seine Hinweise sind vorerst auf Englisch.
How particle effects load
Every effect lives inside a particle dictionary (the ptfx asset, like core orscr_rcbarry2). The dictionary has to be streamed in before you can spawn anything from it, and you have to call UseParticleFxAsset right before every Start*ParticleFx* call, because it only applies to the next one.
RequestNamedPtfxAsset(dict)and wait forHasNamedPtfxAssetLoaded(dict).UseParticleFxAsset(dict).- Spawn it with one of the start natives below.
- Looped effects return a handle. Stop them with
StopParticleFxLooped(handle, false). RemoveNamedPtfxAsset(dict)when you are done with the dictionary.
Which native to use
| Native | Use it for |
|---|---|
StartParticleFxNonLoopedAtCoord | One-shot effects (explosions, sparks, splashes) only you see. |
StartNetworkedParticleFxNonLoopedAtCoord | Same, synced to nearby players. |
StartParticleFxLoopedOnEntity | Continuous effects attached to a ped, vehicle or prop (fire, smoke, trails). |
StartParticleFxLoopedAtCoord | Continuous effects at a fixed spot. |
For looped effects you can also change colour and alpha with SetParticleFxLoopedColour andSetParticleFxLoopedAlpha, but only effects authored with tintable colours react to it.
Data source
Effect and dictionary names come fromDurtyFree/gta-v-data-dumps(particleEffectsCompact.json). Inspired by Vespura's particle list.
Weitere Tools: referenzen
Model- und Hash-Browser
Durchsuch über 900 Fahrzeuge, über 1100 Peds und jede Waffe mit Fotos, Spawn-Namen und Hashes.
Interaktive Karte
Die ganze GTA V Karte im Browser: eine 2D-Karte mit Koordinaten und eine 3D-Welt, durch die du fliegen oder laufen kannst.
Blip-, Marker- und Checkpoint-Browser
Jedes Blip-Sprite und jede Blip-Farbe, jeder Marker-Typ und jeder Checkpoint-Typ. Durchsuchbar, mit Kopieren per Klick.
